(̶F̶i̶r̶s̶t̶ ̶g̶a̶m̶e̶ ̶a̶n̶d̶ ̶p̶r̶o̶t̶o̶t̶y̶p̶e̶)̶ ̶F̶U̶L̶L̶ ̶S̶C̶R̶E̶E̶N̶ ̶F̶O̶R̶ ̶B̶E̶S̶T̶ ̶E̶X̶P̶E̶R̶I̶E̶N̶C̶E̶

I am close to finishing the full game so when it's out go play that instead

also the full won't be web played since I ran into some couple issues when doing that format


Outdated description:

Oh, sh*t! Cirno just got caught by the scarlet police! Do your best to escape Scarlet Prison and not get caught again by Remilia Scarlet!

"This is the first game im working on so sorry since its probably very buggy but at least it somehow works"

StatusPrototype
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorSquid Goodman
GenrePlatformer, Adventure
Made withUnity
Tagscirno, Colorful, Cute, Funny, Meme, storygame, Touhou

Comments

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FULL GAME HERE: https://squid-goodman.itch.io/escape-scarlet-prison

(1 edit) (+1)

Needs a timer :))

(+1)

thx for the advice I will put it when I finish the whole game

(+1)

Wait what kind of timer??

A countdown timer that goes down or one that you have to beat and goes up

(+1)

Personally I think that a countdown timer would be a good option to have, cause the game is quite fast paced and I think it could add that extra bit of pressure on the player. But that might be too much pressure (maybe have it as a selectable option if you can do that). The idea of a counter you have to beat so it gives you extra time would maybe be the go to one if you  want to give the player SOME breathing space, but still force them to keep up the pace. TL;DR depends on how much pressure you want to put on the player, I think most people would prefer option 2 though...

(+1)

thanks man for your feedback.

I also think a countdown timer would fit my game nicely so I'm gonna add it.

I hope you will soon enjoy the finished version of the game. (although the full version is kinda short)

you're welcome, and im looking forward to the finished version. 

(+1)

its already out https://squid-goodman.itch.io/escape-scarlet-prison

(+1)

Oh flip the pause button does not work...

I'll fix that in the full release..